


For Fenris, one of those pillars is simple: Embrace the darkness. During development of a game, many studios use what they call “pillars”-mantras that help define the game’s goals so that everyone on the team is on the same page. “ Luis has a very strong vision for that game,” said a former employee, “one that a lot of people are excited about at Blizzard.” One key part of that vision is the art direction.

Blizzard’s Team 3 has been working on this version of the game since 2016, and some who have seen it say they’re optimistic about the direction. Fenris is, all of our sources have confirmed, the current incarnation of Diablo IV. And some of them started working on a project code-named Fenris. The developers, who needed something to work on now that Hades was no more, put together downloadable content for Diablo III called Rise of the Necromancer, a character class add-on that the team hoped would satiate fans who were desperate for more Diablo. A few sample paragraphs: In the coming months, Blizzard’s Team 3 would do two things. If you're interested in the Diablo franchise and Blizzard in general, you should definitely check the article out. And while none of it is official information, the resulting article does mention quite a few curious tidbits of insider information, including a canceled Diablo III expansion, a scrapped idea to make Diablo IV a Dark Souls-styled game, an in-development Warcraft version of Pokemon Go, the Chinese roots of Diablo: Immortal, and more.
#Diablo iv less cartoony series
In the wake of the recent Diablo: Immortal announcement that didn't sit well with the series' fans, Kotaku's Jason Schreier reached out to a number of anonymous Blizzard Entertainment developers in order to talk about the beloved series of action-RPGs, its roots, its future and its current state.
